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Mem level: Difference between revisions

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(Created page with "{{This is a|console variable|name=mem_level|engine=Source|since=Left 4 Dead}} This command adjust the game to allocate less or more paged pool memory. {{Note|This console command is hidden by default (in {{l4d2|1}}), but can be changed using SourceMod, using {{code|sm_cvar mem_level}}. This can be also changed through in-game video options. }}")
 
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{{This is a|console variable|name=mem_level|engine=Source|since=Left 4 Dead}} This command adjust the game to allocate less or more paged pool memory.
{{This is a|console variable|name=mem_level|engine=Source|since=Left 4 Dead}} This command adjust the game to allocate less or more paged pool memory.


{{Note|This console command is hidden by default (in {{l4d2|1}}), but can be changed using [[SourceMod]], using {{code|sm_cvar mem_level}}.
{{Note|This console command is hidden by default (in {{l4d2|1}}), but can be changed using [[SourceMod]], using {{code|sm_cvar mem_level}}, [[VScript]] using {{code|script Convars.SetValue("mem_level", "0-3")}}, or can be forced via [[launch options]].
This can be also changed through in-game video options.
This can be also changed through in-game video options.
}}
}}

Latest revision as of 22:17, 2 July 2025

mem_level is a console variable available in all Source Source games since Left 4 Dead Left 4 Dead. This command adjust the game to allocate less or more paged pool memory.

Note.pngNote:This console command is hidden by default (in Left 4 Dead 2), but can be changed using SourceMod, using sm_cvar mem_level, VScript using script Convars.SetValue("mem_level", "0-3"), or can be forced via launch options.

This can be also changed through in-game video options.