Mem level: Difference between revisions
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Note:This console command is hidden by default (in Left 4 Dead 2), but can be changed using SourceMod, using sm_cvar mem_level, VScript using script Convars.SetValue("mem_level", "0-3"), or can be forced via launch options.
(Created page with "{{This is a|console variable|name=mem_level|engine=Source|since=Left 4 Dead}} This command adjust the game to allocate less or more paged pool memory. {{Note|This console command is hidden by default (in {{l4d2|1}}), but can be changed using SourceMod, using {{code|sm_cvar mem_level}}. This can be also changed through in-game video options. }}") |
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{{This is a|console variable|name=mem_level|engine=Source|since=Left 4 Dead}} This command adjust the game to allocate less or more paged pool memory. | {{This is a|console variable|name=mem_level|engine=Source|since=Left 4 Dead}} This command adjust the game to allocate less or more paged pool memory. | ||
{{Note|This console command is hidden by default (in {{l4d2|1}}), but can be changed using [[SourceMod]], using {{code|sm_cvar mem_level}}. | {{Note|This console command is hidden by default (in {{l4d2|1}}), but can be changed using [[SourceMod]], using {{code|sm_cvar mem_level}}, [[VScript]] using {{code|script Convars.SetValue("mem_level", "0-3")}}, or can be forced via [[launch options]]. | ||
This can be also changed through in-game video options. | This can be also changed through in-game video options. | ||
}} | }} |
Latest revision as of 22:17, 2 July 2025
mem_level
is a console variable available in all Source games since
Left 4 Dead. This command adjust the game to allocate less or more paged pool memory.

This can be also changed through in-game video options.