Template:KV Shadow/strings: Difference between revisions
Jump to navigation
Jump to search
(Russian translate and update sum of strings) |
No edit summary |
||
Line 32: | Line 32: | ||
|DisableShadows={{#switch:{{Language}} | |DisableShadows={{#switch:{{Language}} | ||
|#default=Disable Shadows | |#default=Disable Shadows | ||
|zh= | |zh=Disable Shadows | ||
}} | }} | ||
|DisableShadowsDesc={{#switch:{{Language}} | |DisableShadowsDesc={{#switch:{{Language}} | ||
Line 52: | Line 52: | ||
|ShadowCastDist={{#switch:{{Language}} | |ShadowCastDist={{#switch:{{Language}} | ||
|#default=Shadow Cast Distance | |#default=Shadow Cast Distance | ||
|zh= | |zh=Shadow Cast Distance | ||
}} | }} | ||
|ShadowCastDistDesc={{#switch:{{Language}} | |ShadowCastDistDesc={{#switch:{{Language}} | ||
Line 62: | Line 62: | ||
|DisableShadowDepth={{#switch:{{Language}} | |DisableShadowDepth={{#switch:{{Language}} | ||
|#default=Disable Shadow Depth | |#default=Disable Shadow Depth | ||
|zh= | |zh=Disable Shadow Depth | ||
}} | }} | ||
|DisableShadowDepthDesc={{#switch:{{Language}} | |DisableShadowDepthDesc={{#switch:{{Language}} | ||
Line 72: | Line 72: | ||
|DisableFlashlight={{#switch:{{Language}} | |DisableFlashlight={{#switch:{{Language}} | ||
|#default=Disable flashlight | |#default=Disable flashlight | ||
|zh= | |zh=Disable flashlight | ||
}} | }} | ||
|DisableFlashlightDesc={{#switch:{{Language}} | |DisableFlashlightDesc={{#switch:{{Language}} | ||
Line 82: | Line 82: | ||
|ProjTexCache={{#switch:{{Language}} | |ProjTexCache={{#switch:{{Language}} | ||
|#default=Projected Texture Cache | |#default=Projected Texture Cache | ||
|zh= | |zh=Projected Texture Cache | ||
}} | }} | ||
|ProjTexCacheDesc={{#switch:{{Language}} | |ProjTexCacheDesc={{#switch:{{Language}} |
Revision as of 22:41, 28 June 2025
Number of strings:17
Approximate status of translation:
100%
58.82%
64.71%
100%
Approximate status of translation:




- Shadow
- Disable Shadows
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows
- Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Shadow Depth
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- Choices
- Default
- No cache - render every frame
- Cache it - render only once