Talk:Your First Map: Difference between revisions

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(RE: dont understand)
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i can't seem to get the thextures to work for me........i don't seem to understand the part where i have to 'seal' the room up...i have placed brushes and stuff on the outsides of the block but when i click apply current texture it won't do it...... someone please help me!!!!!! my email is el_duderino29@hotmail.com
i can't seem to get the thextures to work for me........i don't seem to understand the part where i have to 'seal' the room up...i have placed brushes and stuff on the outsides of the block but when i click apply current texture it won't do it...... someone please help me!!!!!! my email is el_duderino29@hotmail.com
== RE: dont understand ==
hey  Fistfullofme think thats your user name. If you could explain the problem to me im sure i could probably help you. Im At school atm as ive been cut off from the net at home sigh...
any way reply and ill see what i can do.

Revision as of 02:43, 20 December 2006

Where to go from here

ok, ive dont this tutorial, are there any that lead on from this, like more advanced rooms (corridors, water pools and the suchlike) - - hirule89

Our other tutorials are listed at Category:Tutorials, and you might also want to see Category:Level Design. —Maven (talk) 11:41, 22 Oct 2005 (PDT)

3D view not textured

I have a problem.Whenever i create the box it doesnt appear textured.I can see it in Wireframe mode and Lightmap Grid mode, but when i use "3D Textured" the camera viewport becomes black and i can only see the XYZ axis when i select something.Any ideas on why this happens?I am using an ATI Radeon X700 vid card.Can this be the problem? - madivan

It should appear textured (once you press <Return> inside a 2D window to actually create it). Have you tried updating the drivers to your graphics card? --Andreasen 20:16, 14 Feb 2006 (PST)

Article overhaul

I'm going to convert this tutorial to a more general standard now. --Andreasen 20:16, 14 Feb 2006 (PST)

Glad to see someone is taking the time to work on this. This definitely needed some work, and this is a good start. One thing to watch out for -- the article was too thin before, but be careful of making it too much like a reference document instead of a tutorial. There are already plenty of existing reference pages that can be linked. The idea is that someone that has never touched the editor can follow the steps from start to finish and get a compiled (although very basic) level. Too many options and text up front can easily overwhelm a new user. --JeffLane 10:55, 15 Feb 2006 (PST)
Aha, I thought more options would provide more freedom and confidence on how to handle Hammer. I'll try to keep things very simple and direct. --Andreasen 17:28, 15 Feb 2006 (PST)
That's a very worthy goal (building freedom and confidence), which was sorely lacking in the old tutorial. One way is to mix step-by-step instructions in with more tip-based advice and links to other reference pages. That's the basic method I used with the Displacement article. Certain sections have literal numbered steps to complete the task discussed (though I think the article still a bit word-heavy). The Building the Room section in the Creating a Room article could certainly use a numbered list of steps, with a few screenshots to demonstrate what is said in the text. That is one thing that the old tutorial did well. If you need any assistance, do not hesitate to ask. This is actually one of most important tutorials on the entire site. --JeffLane 21:12, 15 Feb 2006 (PST)
I agree that the Building the Room article is in dire need of pictures. That's why I think I asked editors that in the beginning of the article. I'm busy with restructuring the old pictures and text at the moment, and after the article looks at least better than the old version, I planned on editing the Advanced Lighting tutorial which actually was my original plan, so I felt that somebody else could add new pictures to that article. (Also, the model browser in the Adding Props article will need new pictures later on.) --Andreasen 21:31, 15 Feb 2006 (PST)
That makes sense. I missed that note at the beginning (though it should probably be on the talk page, not in the article text). I would start by adding numbered instructions. That tends to give you an idea of what screenshots might be needed. --JeffLane 22:10, 15 Feb 2006 (PST)

Okay, I'm moving this article to "Your First Map" now, now that the entire series has been made non-deathmatch-specific. If someone knows Counterstrike, they should add to the alternatives in the series - I only know HL2:SP.

I don't know how to change the little menu in every article, or else I would both have changed its title and included the new View Navigation article in it. --Andreasen 01:51, 17 Feb 2006 (PST)

Removed link

I removed the link to your first advanced mapping tutorials. New users shouldn't run into a dead-end stub at the end of this tutorial. Additional comments at Talk:Your first advanced mapping tutorials --JeffLane 11:20, 15 Feb 2006 (PST)

Is it just me?

I've gone through the beggining of the turorial and i got stuck at the "Textures". The instruntcions given didnt seem to work for me..... if anyone can simplify it for me or tell me how to do it in better words please tell me!! <strikergt3@yahoo.com>

Any hints as to why it wasn't working for you? Could you not apply the texture or not find it in the first place? --Gary 07:12, 16 Aug 2006 (PDT)

i don't understand....

i can't seem to get the thextures to work for me........i don't seem to understand the part where i have to 'seal' the room up...i have placed brushes and stuff on the outsides of the block but when i click apply current texture it won't do it...... someone please help me!!!!!! my email is el_duderino29@hotmail.com

RE: dont understand

hey Fistfullofme think thats your user name. If you could explain the problem to me im sure i could probably help you. Im At school atm as ive been cut off from the net at home sigh... any way reply and ill see what i can do.