Bspitwave: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 1: Line 1:
[[File:bspitwaveimage.jpg|250px|right]]
[[File:bspitwaveimage.jpg|250px|right]]
{{ent not in fgd|nolink=1|because=it is unfinished and useless}}
{{ent not in fgd|nolink=1|because=it is unfinished and useless}}
{{this is a|point entity|name=bspitwave|game=Black Mesa}} It is an unfinished entity that somehow related to [[npc_gonarch|gonarch]]'s waves of acid spit, as the name suggests. It uses a low-quality sprite with the acid spit model in the center. Touching it will cause this entity to disappear instantly and play the sound of gonarch's acid. All inputs and outputs are same as [[CBaseAnimating]].
{{this is a|model entity|name=bspitwave|game=Black Mesa}} It is an unfinished entity that somehow related to [[npc_gonarch|gonarch]]'s waves of acid spit, as the name suggests. It uses a low-quality sprite with the acid spit model in the center. Touching it will cause this entity to disappear instantly and play the sound of gonarch's acid. All inputs and outputs are same as [[CBaseAnimating]].





Latest revision as of 11:09, 25 June 2025

Bspitwaveimage.jpg
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is unfinished and useless.

bspitwave is a model entity available in Black Mesa Black Mesa. It is an unfinished entity that somehow related to gonarch's waves of acid spit, as the name suggests. It uses a low-quality sprite with the acid spit model in the center. Touching it will cause this entity to disappear instantly and play the sound of gonarch's acid. All inputs and outputs are same as CBaseAnimating.





C++ Class hierarchy
CBSpitWave
CBaseAnimating
CBaseEntity