Lambda Wars: Difference between revisions

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{{lw|4}} is a mod for the {{asbranch|4}}, currently avaliable on Steam. It is an RTS game set in the ''{{hl2|4}}'' universe.
{{lw|4}} is a mod for the {{asbranch|4}}, currently avaliable on Steam. It is an RTS game set in the ''Half-Life 2'' universe.
== Mapping for Lambda Wars ==
== Mapping for Lambda Wars ==
{{note|Since Lambda Wars is a mod for ''Alien Swarm'', many [[:Category:Alien Swarm|''Alien Swarm'' mapping principles]] apply to ''Lambda Wars'' as well (e.g., <code>structure_seal</code>).}}
{{note|Since Lambda Wars is a mod for ''Alien Swarm'', many [[:Category:Alien Swarm|''Alien Swarm'' mapping principles]] apply to ''Lambda Wars'' as well (e.g., <code>structure_seal</code>).}}
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* Recast Navigation Mesh - These meshes are of multiple types (for different units) and are generated much faster than [[NextBot]] navmeshes. It is avaliable separately on Github: https://github.com/recastnavigation/recastnavigation
* Recast Navigation Mesh - These meshes are of multiple types (for different units) and are generated much faster than [[NextBot]] navmeshes. It is avaliable separately on Github: https://github.com/recastnavigation/recastnavigation
* Python bindings - ''Lambda Wars'' contains extensive (automatically generated) Python bindings. These bindings are used to extend the game code into Python, allowing to extend entity classes and define new game modes among others. These bindings are also available as a separate project, [https://github.com/Sandern/py-source-sdk-2013 PySource SDK 2013].
* Python bindings - ''Lambda Wars'' contains extensive (automatically generated) Python bindings. These bindings are used to extend the game code into Python, allowing to extend entity classes and define new game modes among others. These bindings are also available as a separate project, [https://github.com/Sandern/py-source-sdk-2013 PySource SDK 2013].
* Real time lighting and shadows, from {{asd|4}}.
* Real time lighting and shadows, from {{asd|1}}.
== Source Code ==
== Source Code ==
''Lambda Wars'' is open source, and its source code is available [https://github.com/Sandern/lambdawars here].
''Lambda Wars'' is open source, and its source code is available [https://github.com/Sandern/lambdawars here].

Latest revision as of 08:46, 25 June 2025

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Lambda Wars Lambda Wars is a mod for the Alien Swarm engine branch Alien Swarm engine branch, currently avaliable on Steam. It is an RTS game set in the Half-Life 2 universe.

Mapping for Lambda Wars

Note.pngNote:Since Lambda Wars is a mod for Alien Swarm, many Alien Swarm mapping principles apply to Lambda Wars as well (e.g., structure_seal).

Lambda Wars requires a game configuration to be added to the Alien Swarm SDK, this is documented here.

Todo: document the lw entities

Features That Would Be Useful to Modders

  • Recast Navigation Mesh - These meshes are of multiple types (for different units) and are generated much faster than NextBot navmeshes. It is avaliable separately on Github: https://github.com/recastnavigation/recastnavigation
  • Python bindings - Lambda Wars contains extensive (automatically generated) Python bindings. These bindings are used to extend the game code into Python, allowing to extend entity classes and define new game modes among others. These bindings are also available as a separate project, PySource SDK 2013.
  • Real time lighting and shadows, from Alien Swarm Deferred.

Source Code

Lambda Wars is open source, and its source code is available here.