Env extinguisherjet: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Forgot some info)
No edit summary
Line 1: Line 1:
{{Delete|What is this from ?}}
{{stub}}
{{stub}}
{{obsolete|entity=1}}
{{obsolete|entity=1}}

Revision as of 07:16, 11 June 2025

Stub

This article or section is a stub. You can help by expanding it.

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Info-red.png
This entity is not in the game by default, but still has code available for it in the SDK.
This feature is not available anymore.
C++ Class hierarchy
CExtinguisherJet
CBaseEntity
C++ extinguisherjet.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Entity description

Fire Extinguisher Jet.

KeyValues

Length (length) <integer>
Size of jet (size) <integer>
Radius of extinguishment at impact point (radius) <integer>
Strength of the extinguisher (strength) <float>
Start On (enabled) <boolean>
  • 0: No
  • 1: Yes

Inputs

Enable
Enables the extinguisher
Disable
Disables the extinguisher
Enable
Toggles the extinguisher

FGD Code

@PointClass base(Targetname, Parentname, Angles) = env_extinguisherjet : "Fire Extinguisher Jet"
[
	length(integer) : "Length" : 128
	size(integer)	: "Size of jet" : 8
	radius(integer)	: "Radius of extinguishment at impact point" : 32
	strength(float)	: "Strength of the extinguisher" : "0.97"
	
	enabled(choices) : "Start On" : 1 =
	[
		0 : "No"
		1 : "Yes"
	]

	input Enable(void) : "Enables the extinguisher"
	input Disable(void) : "Disables the extinguisher"
	input Toggle(void) : "Toggles the extinguisher"
]

See Also