Helicopter chunk: Difference between revisions

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{{ent not in fgd}}
{{ent not in fgd}}
{{CD|CHelicopterChunk|file1=1}}
{{CD|CHelicopterChunk|file1=1}}
{{this is a|point entity|name=helicopter_chunk|game=Half-Life 2 series}} This is destroyed {{ent|npc_helicopter}} debris entity. When helicopter is destroyed and crashes, 3 {{ent|helicopter_chunk}} entities are created around helicopter's crash location along with random number of {{ent|gib}}s. Helicopter debris act like [[prop_physics|physics objects]] and can be picked up with a [[weapon_physcannon|gravity gun]].
{{this is a|model entity|name=helicopter_chunk|game=Half-Life 2 series}} This is destroyed {{ent|npc_helicopter}} debris entity. When helicopter is destroyed and crashes, 3 {{ent|helicopter_chunk}} entities are created around helicopter's crash location along with random number of {{ent|gib}}s. Helicopter debris act like [[prop_physics|physics objects]] and can be picked up with a [[weapon_physcannon|gravity gun]].

Revision as of 21:45, 7 June 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CHelicopterChunk
CBaseAnimating
CBaseEntity
C++ npc_attackchopper.cpp

helicopter_chunk is a model entity available in Half-Life 2 series Half-Life 2 series. This is destroyed npc_helicopter debris entity. When helicopter is destroyed and crashes, 3 helicopter_chunk entities are created around helicopter's crash location along with random number of gibs. Helicopter debris act like physics objects and can be picked up with a gravity gun.