Helicopter chunk: Difference between revisions
		
		
		
		
		
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| Gameplayer (talk | contribs) No edit summary |  (-added class hierarchy) | ||
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| {{ent not in fgd}} | {{ent not in fgd}} | ||
| {{CD|CHelicopterChunk|file1=1}} | |||
| {{this is a|point entity|name=helicopter_chunk|game=Half-Life 2 series}} This is destroyed {{ent|npc_helicopter}} debris entity. When helicopter is destroyed and crashes, 3 {{ent|helicopter_chunk}} entities are created around helicopter's crash location along with random number of {{ent|gib}}s. Helicopter debris act like [[prop_physics|physics objects]] and can be picked up with a [[weapon_physcannon|gravity gun]]. | {{this is a|point entity|name=helicopter_chunk|game=Half-Life 2 series}} This is destroyed {{ent|npc_helicopter}} debris entity. When helicopter is destroyed and crashes, 3 {{ent|helicopter_chunk}} entities are created around helicopter's crash location along with random number of {{ent|gib}}s. Helicopter debris act like [[prop_physics|physics objects]] and can be picked up with a [[weapon_physcannon|gravity gun]]. | ||
Revision as of 21:43, 7 June 2025
|  Class hierarchy | 
|---|
| CHelicopterChunk | 
|  npc_attackchopper.cpp | 
helicopter_chunk  is a   point entity  available in  Half-Life 2 series. This is destroyed npc_helicopter debris entity. When helicopter is destroyed and crashes, 3 helicopter_chunk entities are created around helicopter's crash location along with random number of gibs. Helicopter debris act like physics objects and can be picked up with a gravity gun.
 Half-Life 2 series. This is destroyed npc_helicopter debris entity. When helicopter is destroyed and crashes, 3 helicopter_chunk entities are created around helicopter's crash location along with random number of gibs. Helicopter debris act like physics objects and can be picked up with a gravity gun.
