Sniperbullet: Difference between revisions
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{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{CD|CSniperBullet|file1=proto_sniper.cpp}} | {{CD|CSniperBullet|file1=proto_sniper.cpp}} | ||
{{this is a|point entity|name=sniperbullet | {{this is a|point entity|name=sniperbullet|game=Half-Life 2 series|game1=Black Mesa}} This is a sniper rifle bullet that appears when a [[npc_sniper|sniper]] shoots. It doesn't use [[raycasting]], this is real time projectile bullet. | ||
[[File:sniperbullet.jpg|350px|right]] | [[File:sniperbullet.jpg|350px|right]] | ||
Latest revision as of 17:01, 5 June 2025
| CSniperBullet |
sniperbullet is a point entity available in
Half-Life 2 series and
Black Mesa. This is a sniper rifle bullet that appears when a sniper shoots. It doesn't use raycasting, this is real time projectile bullet.
Dedicated Console Variables
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| bulletspeed | 6000 |
Float | The bullet speed. |