Item rpg round: Difference between revisions
Jump to navigation
Jump to search

m (Classifying as model entity) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{CD|CItem_RPG_Round|file1=1}} | {{CD|CItem_RPG_Round|file1=1}} | ||
{{this is a|model entity|name=item_rpg_round|game=Half-Life 2 | {{this is a|model entity|name=item_rpg_round|game=Half-Life 2 series}} It's a laser-guided, rocket-propelled grenade, providing ammunition for the [[weapon_rpg|RPG launcher]]. It will always provide 1 rocket regardless of the current difficulty setting. | ||
__NOTOC__ | __NOTOC__ | ||
{{KVIO ItemHL2}} | {{KVIO ItemHL2}} |
Revision as of 17:18, 1 June 2025


![]() |
---|
CItem_RPG_Round |
![]() |
item_rpg_round
is a model entity available in Half-Life 2 series. It's a laser-guided, rocket-propelled grenade, providing ammunition for the RPG launcher. It will always provide 1 rocket regardless of the current difficulty setting.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.