Talk:Phong: Difference between revisions
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Ok cool saves me time :) Here is a picture you may like to use that I was gonna use. [[Image:Phong_oldman.jpg]] | Ok cool saves me time :) Here is a picture you may like to use that I was gonna use. [[Image:Phong_oldman.jpg]] | ||
==Redundant?== | |||
I've now finished my more in depth article, [[Phong materials]] which is based on info from Valve themselves. Does it make this page reduntant? --[[User:Wunderboy|Wunderboy]] 08:08, 13 Dec 2006 (PST) |
Revision as of 09:08, 13 December 2006
I have started this and intend to work on it over the coming days and add what knowledge I have of how exactly all the paremters available affect the final result of the specularity.
Checking the new shader sdk I don't see the occlusion texture in the code, So I assume it is currently not functional.
--RomeoGuyMapper 23:58, 20 Sep 2006 (PDT)
"New"? New to Source perhaps, but phong itself has been around when I was in high-school 10 years ago. --Andreasen 08:23, 21 Sep 2006 (PDT)
The original designs of Phong relate back to 1973, so it's definitly not new.--ElliottB 09:42, 21 Sep 2006 (PDT)
Oops thats what I meant. You can only use it in the newer source engine AppId 215 for Mods. --RomeoGuyMapper 11:00, 21 Sep 2006 (PDT)
Ok cool saves me time :) Here is a picture you may like to use that I was gonna use.
Redundant?
I've now finished my more in depth article, Phong materials which is based on info from Valve themselves. Does it make this page reduntant? --Wunderboy 08:08, 13 Dec 2006 (PST)