Talk:Phong
I have started this and intend to work on it over the coming days and add what knowledge I have of how exactly all the paremters available affect the final result of the specularity.
Checking the new shader sdk I don't see the occlusion texture in the code, So I assume it is currently not functional.
--RomeoGuyMapper 23:58, 20 Sep 2006 (PDT)
"New"? New to Source perhaps, but phong itself has been around when I was in high-school 10 years ago. --Andreasen 08:23, 21 Sep 2006 (PDT)
The original designs of Phong relate back to 1973, so it's definitly not new.--ElliottB 09:42, 21 Sep 2006 (PDT)
Oops thats what I meant. You can only use it in the newer source engine AppId 215 for Mods. --RomeoGuyMapper 11:00, 21 Sep 2006 (PDT)
Ok cool saves me time :) Here is a picture you may like to use that I was gonna use.
Redundant?
I've now finished my more in depth article, Phong materials which is based on info from Valve themselves. Does it make this page redundant? --Wunderboy 08:08, 13 Dec 2006 (PST)
- I believe it does. I guess it should redirect to Phong materials now? --Campaignjunkie (talk) 14:20, 13 Dec 2006 (PST)
- I guess so, I don't know how to do it though? --Wunderboy 10:57, 16 Dec 2006 (PST)