Player ragdoll: Difference between revisions

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(Created page with "{{Ent not in fgd|codeonly=1}} {{this is a|point entity|name=player_ragdoll|game=Black Mesa}} This entity used in multiplayer mode, tracks the position of dead player's corpse and moves the camera towards it. If the corpse is exploded in pieces, or if this entity is killed, the camera will show dropped canister instead. Represented by class <code>CBlackMesaRagdoll</code>.")
 
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{{CDA|CBlackMesaRagdoll|CBaseAnimating|CBaseEntity|}}
{{Ent not in fgd|codeonly=1}}
{{Ent not in fgd|codeonly=1}}
{{this is a|point entity|name=player_ragdoll|game=Black Mesa}} This entity used in multiplayer mode, tracks the position of dead player's corpse and moves the [[Camera death|camera]] towards it. If the corpse is exploded in pieces, or if this entity is killed, the camera will show dropped [[Item ammo box|canister]] instead.
{{this is a|point entity|name=player_ragdoll|game=Black Mesa}} This entity used in multiplayer mode, tracks the position of dead player's corpse and moves the [[Camera death|camera]] towards it. If the corpse is exploded in pieces, or if this entity is killed, the camera will show dropped [[Item ammo box|canister]] instead.
Represented by class <code>CBlackMesaRagdoll</code>.

Latest revision as of 06:38, 27 May 2025

C++ Class hierarchy
CBlackMesaRagdoll
CBaseAnimating
CBaseEntity
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

player_ragdoll is a point entity available in Black Mesa Black Mesa. This entity used in multiplayer mode, tracks the position of dead player's corpse and moves the camera towards it. If the corpse is exploded in pieces, or if this entity is killed, the camera will show dropped canister instead.