Info target helicoptercrash: Difference between revisions

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{{CDA|CTargetHelicopterCrash|CBaseEntity|}}
{{This is a|point entity|name=info_target_helicoptercrash|game=Black Mesa|sprite=Info_target.png}} When <code>SelfDestruct</code> input fires for {{ent|npc_apache}} - it will fly to nearest {{ent|info_target_helicoptercrash}} entity and break, if touched an entity or surface. That's exactly what this entity is designed for.
{{This is a|point entity|name=info_target_helicoptercrash|game=Black Mesa|sprite=Info_target.png}} When <code>SelfDestruct</code> input fires for {{ent|npc_apache}} - it will fly to nearest {{ent|info_target_helicoptercrash}} entity and break, if touched an entity or surface. That's exactly what this entity is designed for.
Represented by class <code>CTargetHelicopterCrash</code>.





Latest revision as of 06:05, 27 May 2025

C++ Class hierarchy
CTargetHelicopterCrash
CBaseEntity
Info target.png

info_target_helicoptercrash is a point entity available in Black Mesa Black Mesa. When SelfDestruct input fires for npc_apache - it will fly to nearest info_target_helicoptercrash entity and break, if touched an entity or surface. That's exactly what this entity is designed for.


Inputs

FireCrashOutput <void> !FGD
Fires OnCrashed output.

Outputs

OnCrashed <void> !FGD
Fires via FireCrashOutput input.