Info dlightmap update: Difference between revisions
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Important:This entity prevents light_dynamic from updating on lightmap as well (only in
).
SirYodaJedi (talk | contribs) mNo edit summary |
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{{ | {{CDA|CDLightmap_Update|CBaseEntity|}} | ||
{{This is a|point entity|name=info_dlightmap_update|game=Black Mesa|sprite=Info_target.png}} This entity allows or disallows lightmap to be changed while baked lights | {{This is a|point entity|name=info_dlightmap_update|game=Black Mesa|sprite=Info_target.png}} This entity allows or disallows lightmap to be changed while baked lights are turning on or off. If it is enabled - lightmap can be changed. If it is disabled - lightmap cannot be changed. Despite this, dynamic models still can show lighting changes. | ||
It was used for optimization before [[newLight_Point|new light]] entities was added. Now it is considered obsolete as all switchable lights have been replaced with new light entities to reduce map size and to make load times better. | |||
{{important|This entity prevents {{ent|light_dynamic}} from updating on [[lightmap]] as well {{only|{{bms12}}}}.}} | |||
{{important|This entity prevents {{ent|light_dynamic}} from updating on [[lightmap]] as well | |||
{{ | |||
== Inputs == | == Inputs == | ||
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<gallery mode=nolines widths=620px heights=450px> | <gallery mode=nolines widths=620px heights=450px> | ||
File:idlu1.jpg|When this entity is enabled and | File:idlu1.jpg|When this entity is enabled and the light turns on. | ||
File:idlu2.jpg|When this entity is disabled and | File:idlu2.jpg|When this entity is disabled and the light turns on. | ||
</gallery> | </gallery> |
Revision as of 05:49, 27 May 2025
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CDLightmap_Update |

info_dlightmap_update
is a point entity available in Black Mesa. This entity allows or disallows lightmap to be changed while baked lights are turning on or off. If it is enabled - lightmap can be changed. If it is disabled - lightmap cannot be changed. Despite this, dynamic models still can show lighting changes.
It was used for optimization before new light entities was added. Now it is considered obsolete as all switchable lights have been replaced with new light entities to reduce map size and to make load times better.


Inputs
- Enable <void>
- Allows lightmap to be changed.
- Disable <void>
- Disallows lightmap to be changed.