Env doppler emitter: Difference between revisions

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m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified)
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{{CDA|CEnv_Doppler_Emitter|CBaseEntity|}}
{{ent not in fgd|nolink=1|because=it is useless for most cases}}
{{ent not in fgd|nolink=1|because=it is useless for most cases}}
{{this is a|point entity|name=env_doppler_emitter|game=Black Mesa}} This entity imitates specified sound, while parent is moving. If used with no parent, it will play sound once after {{code|TurnOn}} input. Used for some [[NPCs]] to play their movement sound. The NPCs is: {{ent|npc_apache}}, {{ent|npc_osprey}}, {{ent|npc_alien_controller}}, {{ent|npc_ichthyosaur}}, {{ent|npc_gargantua}}. By default, it is not in FGD because of its very specific use.
{{this is a|point entity|name=env_doppler_emitter|game=Black Mesa}} This entity imitates specified sound, while parent is moving. If used with no parent, it will play sound once after {{code|TurnOn}} input. Used for some [[NPCs]] to play their movement sound. The NPCs is: {{ent|npc_apache}}, {{ent|npc_osprey}}, {{ent|npc_alien_controller}}, {{ent|npc_ichthyosaur}}, {{ent|npc_gargantua}}. By default, it is not in FGD because of its very specific use.


Represented by class <code>CEnv_Doppler_Emitter</code>.
{{bug|hidetested=1|Will not play specified sound if the sound is not precached.}}
{{bug|hidetested=1|Will not play specified sound if the sound is not precached.}}


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV|Sound Name|intn=soundname|sound|Name of the GameSound entry for the sound to play. Doesn't support direct .wav filenames.}}
{{KV|Sound Name|intn=soundname|sound|Name of the GameSound entry for the sound to play. Doesn't support direct .wav filenames.}}
{{KV|Pitch|intn=pitch|float|Sound pitch, expressed as a range from 1(low) to 255(high), where 100 is the sound's default pitch. Overriden by soundscripts.}}
{{KV|Pitch|intn=pitch|float|Sound pitch, expressed as a range from 1(low) to 255(high), where 100 is the sound's default pitch. Overriden by soundscripts.}}

Latest revision as of 23:37, 26 May 2025

C++ Class hierarchy
CEnv_Doppler_Emitter
CBaseEntity
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is useless for most cases.

env_doppler_emitter is a point entity available in Black Mesa Black Mesa. This entity imitates specified sound, while parent is moving. If used with no parent, it will play sound once after TurnOn input. Used for some NPCs to play their movement sound. The NPCs is: npc_apache, npc_osprey, npc_alien_controller, npc_ichthyosaur, npc_gargantua. By default, it is not in FGD because of its very specific use.

Icon-Bug.pngBug:Will not play specified sound if the sound is not precached.

Keyvalues

Sound Name (soundname) <sound>
Name of the GameSound entry for the sound to play. Doesn't support direct .wav filenames.
Pitch (pitch) <float>
Sound pitch, expressed as a range from 1(low) to 255(high), where 100 is the sound's default pitch. Overriden by soundscripts.
Distance (distance) <float>
Maximum distance at which this sound is audible.

Inputs

TurnOff <void>
Turns entity off.
TurnOn <void>
Turns entity on.