Template:KV Model: Difference between revisions

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(Should not be used if model KV doesn't work)
(the idea is to provide the link to generic model entity kv and also say what is the default or spawn model. The other template name is not fitting as in case of studio models it's not just rendering but collision, ignite inputs and few outputs too)
 
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| 1 = World Model
| 1 = World Model
| 2 = model
| 2 = model
| 3 = In-game 3D representation of the entity to display. This is the path to a [[MDL]] relative to the game's root directory. (128 character limit)
| 3 =  
:{{#if:{{{spawn model|}}}|This entity's model is set to: '''<code style="user-select:all">{{{spawn model}}}</code>''' on spawn so specifying this keyvalue might have no effect.}}
:{{#if:{{{spawn model|}}}
| This entity's model is set to: '''<code style="user-select:all">{{{spawn model}}}</code>''' on spawn so specifying this keyvalue will have no effect.
| In-game 3D representation of the entity to display. This is the path to a [[MDL]] relative to the game's root directory. (128 character limit)
}}
:{{#if:{{{default model|}}}|If no model specified this defaults to '''<code style="user-select:all">{{{default model}}}</code>'''}}
:{{#if:{{{default model|}}}|If no model specified this defaults to '''<code style="user-select:all">{{{default model}}}</code>'''}}
:{{seealso|[[Model entity/Generic Keyvalues, Inputs and Outputs|Generic Keyvalues, Inputs and Outputs that all model entities have available]]}}
:{{seealso|[[Model entity/Generic Keyvalues, Inputs and Outputs|Generic Keyvalues, Inputs and Outputs that all model entities have available]]}}

Latest revision as of 15:53, 26 May 2025

Icon-under construction-blue.png
This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
See also:  {{studio rendering note}}, for CBaseAnimating entities which set model explicitly or via a different KV
World Model (model) <model path>[ Edit ]
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)


{{KV Model|spawn model=models/rocket_raccoon.mdl}}

World Model (model) <model path> !FGD[ Edit ]
This entity's model is set to: models/rocket_raccoon.mdl on spawn so specifying this keyvalue will have no effect.


{{KV Model|default model=models/faith_connors.mdl}}

World Model (model) <model path>[ Edit ]
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
If no model specified this defaults to models/faith_connors.mdl