Template:KV Model: Difference between revisions
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SirYodaJedi (talk | contribs) (Should not be used if model KV doesn't work) |
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{{draft}} | {{draft}} | ||
{{see also|{{t|studio rendering note}}, for CBaseAnimating entities which set model explicitly or via a different KV}} | |||
<onlyinclude>{{KV | <onlyinclude>{{KV | ||
| intn = model | | intn = model |
Revision as of 15:36, 26 May 2025

This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
See also: {{studio rendering note}}, for CBaseAnimating entities which set model explicitly or via a different KV
- World Model (model) <model path>[ Edit ]
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
{{KV Model|spawn model=models/rocket_raccoon.mdl}}
- World Model (model) <model path> !FGD[ Edit ]
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
- This entity's model is set to:
models/rocket_raccoon.mdl
on spawn so specifying this keyvalue might have no effect.
{{KV Model|default model=models/faith_connors.mdl}}
- World Model (model) <model path>[ Edit ]
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
- If no model specified this defaults to
models/faith_connors.mdl