Template:KV BmNewLightCookieMain: Difference between revisions

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{{KV|Enable Texture Light|intn=bTexLight|choices|Sets lightcookie (texture lights) state, enabled or disabled. For {{ent|NewLight_Point}}, you need static cubemap texture. For {{ent|NewLight_Spot}}, you can use any texture with '''No Mipmap''' and '''No Level Of Detail''' flags.
{{KV|Enable Texture Light|intn=bTexLight|choices|Sets lightcookie (texture lights) state, enabled or disabled.
:*0: Disabled
:*0: Disabled
:*1: Enabled
:*1: Enabled
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</gallery>
</gallery>
}}
}}
:{{tip|Follow [[$envmap#Creating_a_custom_static_cubemap_texture|these]] steps to create your own lightcookie texture for point light.}}
{{warning|This is one of the most expensive features, use wisely.}}
:{{warning|This is one of the most expensive features, use wisely.}}
}}
}}
{{KV|Texture name for TexLight|intn=texName|string|Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like {{ent|env_projectedtexture}}).}}
{{KV|Texture name for TexLight|intn=texName|string|Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like {{ent|env_projectedtexture}}).}}

Revision as of 00:28, 26 May 2025


Enable Texture Light (bTexLight) <choices>
Sets lightcookie (texture lights) state, enabled or disabled.
  • 0: Disabled
  • 1: Enabled
Examples
Warning.pngWarning:This is one of the most expensive features, use wisely.
Texture name for TexLight (texName) <string>
Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like env_projectedtexture).
.Enable Prop Only Mode (bNegLight) <choices> Obsolete
Deprecated.
Sets prop only mode, which supposed to disable shadows for world geometry. Doesn't work. The same effect can be achieved with shadow pass settings.
  • 0: Disabled
  • 1: Enabled