Template:KV Shadow/strings: Difference between revisions
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(Russian translate and update sum of strings) |
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{{Strings subpage | {{Strings subpage | ||
| number = | | number = 17 | ||
| en = | | en = 17 | ||
| hr = | | hr = 10 | ||
| zh = | | ru = 11 | ||
| zh = 17 | |||
}} | }} | ||
* {{{{PAGENAME}}|Title}} | * {{{{PAGENAME}}|Title}} | ||
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|Title={{#switch:{{Language}} | |Title={{#switch:{{Language}} | ||
|#default=Shadow | |#default=Shadow | ||
|ru=Тени | |||
|zh=阴影 | |zh=阴影 | ||
}} | }} | ||
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|#default=Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping. | |#default=Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping. | ||
|hr=Sprječava stvaranje jeftinih sjena renderiranja u teksturu ili sjena karte svjetla ako je entitet prop_static. Ne utječe na mapiranje sjene. | |hr=Sprječava stvaranje jeftinih sjena renderiranja u teksturu ili sjena karte svjetla ako je entitet prop_static. Ne utječe na mapiranje sjene. | ||
|ru=Отключить создание объектом простых текстурных теней, или теней в виде световой карты, если объект является [[prop_static]]. Не влияет на карты теней. | |||
|zh=防止该实体生成廉价的渲染到纹理的阴影,或如果实体是 prop_static 的光照贴图阴影。不影响影子映射。 | |zh=防止该实体生成廉价的渲染到纹理的阴影,或如果实体是 prop_static 的光照贴图阴影。不影响影子映射。 | ||
}} | }} | ||
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|#default=Prevent the entity from receiving dynamic shadows on itself. | |#default=Prevent the entity from receiving dynamic shadows on itself. | ||
|hr=Spriječite da entitet dobije dinamičke sjene na sebi. | |hr=Spriječite da entitet dobije dinamičke sjene na sebi. | ||
|ru=Отключить отображение динамических теней на объекте. | |||
|zh=防止该实体接收动态阴影。 | |zh=防止该实体接收动态阴影。 | ||
}} | }} | ||
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|#default=Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity. | |#default=Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity. | ||
|hr=Postavlja koliko daleko entitet baca dinamičke sjene. 0 znači zadanu udaljenost od entiteta shadow_control. | |hr=Postavlja koliko daleko entitet baca dinamičke sjene. 0 znači zadanu udaljenost od entiteta shadow_control. | ||
|ru=Установить максимальную дальность применения динамических теней от объекта. 0 обозначает дистанция заданную по умолчанию обектом [[shadow_control]]. | |||
|zh=设置实体投射动态阴影的距离。0 表示从 shadow_control 实体开始的默认距离。 | |zh=设置实体投射动态阴影的距离。0 表示从 shadow_control 实体开始的默认距离。 | ||
}} | }} | ||
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|#default=Used to disable rendering into shadow depth (for projected textures) for this entity. | |#default=Used to disable rendering into shadow depth (for projected textures) for this entity. | ||
|hr=Koristi se za onemogućavanje iscrtavanja u dubinu sjene (za projicirane teksture) za ovaj entitet. | |hr=Koristi se za onemogućavanje iscrtavanja u dubinu sjene (za projicirane teksture) za ovaj entitet. | ||
|ru=Отключение отображения глубины теней (для проецируемых текстур) на этом объекте. | |||
|zh=用于禁用此实体的阴影深度(用于投影纹理)的渲染。 | |zh=用于禁用此实体的阴影深度(用于投影纹理)的渲染。 | ||
}} | }} | ||
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|#default=Used to disable projected texture lighting and shadows on this entity. | |#default=Used to disable projected texture lighting and shadows on this entity. | ||
|hr=Koristi se za onemogućavanje osvjetljenja projicirane teksture i sjena na ovom entitetu. | |hr=Koristi se za onemogućavanje osvjetljenja projicirane teksture i sjena na ovom entitetu. | ||
|ru=Отключение проецируемого текстурного освещения и теней на этом объекте. | |||
|zh=用于禁用此实体的投影纹理照明和阴影。 | |zh=用于禁用此实体的投影纹理照明和阴影。 | ||
}} | }} | ||
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|#default=Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead. | |#default=Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead. | ||
|hr=Koristi se za nagovještavanje projiciranog sustava teksture je li dovoljno spremiti volumen sjene ovog entiteta u predmemoriju ili umjesto toga prisilno prikazati svaki okvir. | |hr=Koristi se za nagovještavanje projiciranog sustava teksture je li dovoljno spremiti volumen sjene ovog entiteta u predmemoriju ili umjesto toga prisilno prikazati svaki okvir. | ||
|ru=Указывает системе проецируемых текстур кэшировать размер тени этого объекта вместо принудительно покадрового расчёта отображения. | |||
|zh=用于提示投影纹理系统缓存此实体的阴影体积是否足够,或改为强制每帧渲染。 | |zh=用于提示投影纹理系统缓存此实体的阴影体积是否足够,或改为强制每帧渲染。 | ||
}} | }} | ||
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|#default=Choices | |#default=Choices | ||
|hr=Izbori | |hr=Izbori | ||
|ru=Варианты | |||
|zh=选项 | |zh=选项 | ||
}} | }} | ||
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|#default=Default | |#default=Default | ||
|hr=Zadano | |hr=Zadano | ||
|ru=По умолчанию | |||
|zh=默认 | |zh=默认 | ||
}} | }} | ||
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|#default=No cache - render every frame | |#default=No cache - render every frame | ||
|hr=No cache - prikazati svaki kadar | |hr=No cache - prikazati svaki kadar | ||
|ru=Без кэша - обрабатывать покадрово | |||
|zh=无缓存 - 每帧渲染 | |zh=无缓存 - 每帧渲染 | ||
}} | }} | ||
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|#default=Cache it - render only once | |#default=Cache it - render only once | ||
|hr=Cache it - renderirajte samo jednom | |hr=Cache it - renderirajte samo jednom | ||
|ru=Кэшировать - обрабатывать однократно | |||
|zh=缓存 - 只渲染一次 | |zh=缓存 - 只渲染一次 | ||
}} | }} | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 12:56, 23 May 2025
Number of strings:17
Approximate status of translation:
100%
58.82%
64.71%
100%
Approximate status of translation:




- Shadow
- Disable Shadows
- Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows
- Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance
- Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
- Disable Shadow Depth
- Used to disable rendering into shadow depth (for projected textures) for this entity.
- Disable flashlight
- Used to disable projected texture lighting and shadows on this entity.
- Projected Texture Cache
- Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
- Choices
- Default
- No cache - render every frame
- Cache it - render only once