Rpg missile: Difference between revisions
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{{LanguageBar}} | {{LanguageBar}} | ||
{{ent not in fgd}}{{this is a| | {{ent not in fgd}} | ||
{{CD|CMissile|file1=1}} | |||
{{this is a|model entity|name=rpg_missile|game=Half-Life 2 series|game1=Portal|game3=Source SDK Bases}} | |||
This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself. | This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself. | ||
[[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]] | [[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]] |
Revision as of 07:47, 22 May 2025


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CMissile |
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rpg_missile
is a model entity available in Half-Life 2 series,
Portal, , and
Source SDK Bases.
This is the rocket created and launched by the rocket launcher's primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.