Nihianimbeam: Difference between revisions
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Bug:It deals the damage only to the player.
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{{Ent not in fgd|codeonly=1}} | {{Ent not in fgd|codeonly=1}} | ||
[[File:nihianimbeam1.jpg|420px||thumb|right|The entity when it gains strength.]] | [[File:nihianimbeam1.jpg|420px||thumb|right|The entity when it gains strength.]] | ||
[[File:nihianimbeam2.jpg|420px||thumb|right|The entity when it deals damage.]] | [[File:nihianimbeam2.jpg|420px||thumb|right|The entity when it deals damage.]] | ||
{{this is a|model entity|name=nihianimbeam|game=Black Mesa}} It is the [[npc_nihilanth|Nihilanth]] huge blue beam, which first | {{this is a|model entity|name=nihianimbeam|game=Black Mesa}} It is the [[npc_nihilanth|Nihilanth]]'s final flash, a huge blue beam, which first charges and targets the {{ent|player}}, then it deals large amount of damage and disappears. Used by state 8 ('''FinalFlash'''). | ||
Represented by class <code>CNihiAnimeBeam</code>. | Represented by class <code>CNihiAnimeBeam</code>. | ||
{{bug|hidetested=1|It deals the damage only to the player.}} | {{bug|hidetested=1|It deals the damage only to the player.}} | ||
==Dedicated [[ConVars]]== | |||
{{varcom|start}} | |||
{{varcom|sk_nihi_ff_damagebeam_delay|4|[[Float]]|Amount of time before it can deal damage.}} | |||
{{varcom|sk_nihi_ff_damagebeam_speed|10000|Float|Speed of dealing damage}} | |||
{{varcom|sk_nihi_ff_damagebeam_rad|32|Float|Damage radius.}} | |||
{{varcom|sk_nihi_ff_damagebeam_dmg|2|Float|Amount of damage to deal.}} | |||
{{varcom|sk_nihi_ff_damagebeam_ttl|1|Float|Amount of time before disappear. Doesn't affect amount of time it will deal damage.}} | |||
{{varcom|sk_nihi_ff_chargeup_delay|0.1|Float|Amount of time it takes to charge.}} | |||
{{varcom|sk_nihi_ff_chargeup_delay_2|0.9|Float|Amount of time it takes to become blue.}} | |||
{{varcom|sk_nihi_ff_tracking_rad|25|Float|Width for the red beam.}} | |||
{{varcom|sk_nihi_ff_tracking_time|4.1|Float|Amount of time it will track the player.}} | |||
{{varcom|sk_nihi_ff_tracking_speed|0.1|Float|Doesn't seem to affect anything.}} | |||
{{varcom|end}} |
Revision as of 04:59, 22 May 2025

nihianimbeam
is a model entity available in Black Mesa. It is the Nihilanth's final flash, a huge blue beam, which first charges and targets the player, then it deals large amount of damage and disappears. Used by state 8 (FinalFlash).
Represented by class CNihiAnimeBeam
.

Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_nihi_ff_damagebeam_delay | 4 | Float | Amount of time before it can deal damage. |
sk_nihi_ff_damagebeam_speed | 10000 | Float | Speed of dealing damage |
sk_nihi_ff_damagebeam_rad | 32 | Float | Damage radius. |
sk_nihi_ff_damagebeam_dmg | 2 | Float | Amount of damage to deal. |
sk_nihi_ff_damagebeam_ttl | 1 | Float | Amount of time before disappear. Doesn't affect amount of time it will deal damage. |
sk_nihi_ff_chargeup_delay | 0.1 | Float | Amount of time it takes to charge. |
sk_nihi_ff_chargeup_delay_2 | 0.9 | Float | Amount of time it takes to become blue. |
sk_nihi_ff_tracking_rad | 25 | Float | Width for the red beam. |
sk_nihi_ff_tracking_time | 4.1 | Float | Amount of time it will track the player. |
sk_nihi_ff_tracking_speed | 0.1 | Float | Doesn't seem to affect anything. |