Weapon supershotgun (GoldSrc): Difference between revisions

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{{CD|CItemWeaponSuperShotgun|goldsrc=1}}
{{CD|CItemWeaponSuperShotgun|goldsrc=1}}
{{this is a|point entity|name=weapon_supershotgun|game=Deathmatch Classic}} This entity is used to create the Super Shotgun Weapon.
{{this is a|model entity|name=weapon_supershotgun|game=Deathmatch Classic}} This entity is used to create the Super Shotgun Weapon.


{{hl1 base CQuakeItem}}
{{hl1 base CQuakeItem}}

Latest revision as of 07:09, 19 May 2025

C++ Class hierarchy
CItemWeaponSuperShotgun
CItemWeapon
CQuakeItem
CBaseEntity
C++ quake_items.cpp

weapon_supershotgun is a model entity available in Deathmatch Classic Deathmatch Classic. This entity is used to create the Super Shotgun Weapon.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.