Baseprojectile: Difference between revisions
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m (Nesciuse moved page Baseprojectile/en to Baseprojectile without leaving a redirect: Move en subpage to basepage) |
(-added class hierarchy) |
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{{LanguageBar}} | {{LanguageBar}} | ||
{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{CD|CBaseSpriteProjectile|file1=cbasespriteprojectile.cpp}} | |||
{{this is a|point entity|except-multi={{l4ds|4}} and {{css|4}}|name=baseprojectile}} | |||
It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2. | It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2. | ||
This entity should not be confused with {{ent|CBaseProjectile}}, which is tied to {{ent|proj_base}}. | This entity should not be confused with {{ent|CBaseProjectile}}, which is tied to {{ent|proj_base}}. | ||
[[Category:Base Weapon Entities]] | [[Category:Base Weapon Entities]] |
Revision as of 06:12, 19 May 2025


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CBaseSpriteProjectile |
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baseprojectile
is a point entity available in all Source games except
Left 4 Dead series and
Counter-Strike: Source.
It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.
This entity should not be confused with CBaseProjectile, which is tied to proj_base.