Waterbullet: Difference between revisions
		
		
		
		
		
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 Note:Default model name:
Note:Default model name: 
		
	
| m (-) | m (Classifying as model entity) | ||
| Line 2: | Line 2: | ||
| {{CD|CWaterBullet|file1=waterbullet.cpp}} | {{CD|CWaterBullet|file1=waterbullet.cpp}} | ||
| {{this is a| | {{this is a|model entity|name=waterbullet}} It is a bullet in water and operates with underwater physics. In {{hl2|4}} created automatically when enemies shoot at player underwater. | ||
| __NOTOC__ | __NOTOC__ | ||
Latest revision as of 04:35, 19 May 2025

|  Class hierarchy | 
|---|
| CWaterBullet | 
|  waterbullet.cpp | 
waterbullet  is a   model entity  available in all  Source games. It is a bullet in water and operates with underwater physics. In
 Source games. It is a bullet in water and operates with underwater physics. In  Half-Life 2 created automatically when enemies shoot at player underwater.
 Half-Life 2 created automatically when enemies shoot at player underwater.
 Note:Default model name:
Note:Default model name: models/weapons/w_bullet.mdl
