Item powerup crit: Difference between revisions
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(-added class hierarchy, cleanup) |
m (Classifying as model entity) |
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{{CD|CTFRuneTempCrit|file1=entity_rune.cpp}} | {{CD|CTFRuneTempCrit|file1=entity_rune.cpp}} | ||
[[File:Mannpower_Powerup_Critical_Hit.png|thumb|right|200px|Neutral team critical hit powerup]] | [[File:Mannpower_Powerup_Critical_Hit.png|thumb|right|200px|Neutral team critical hit powerup]] | ||
{{this is a| | {{this is a|model entity|game=Team Fortress 2|name=item_powerup_crit}} | ||
Temporary Crit Powerup. Powerup effect wears off. Powerup respawns automatically. | Temporary Crit Powerup. Powerup effect wears off. Powerup respawns automatically. | ||
Latest revision as of 03:32, 19 May 2025
| CTFRuneTempCrit |
item_powerup_crit is a model entity available in
Team Fortress 2.
Temporary Crit Powerup. Powerup effect wears off. Powerup respawns automatically.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.