Halloween fortune teller: Difference between revisions
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Bug*:When the Fortune Teller casts the Melee Only spell, any player near a wall will be killed.
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{{LanguageBar}} {{TF2 topicon}} | {{LanguageBar}} {{TF2 topicon}} | ||
{{CD|CTFHalloweenFortuneTeller|nolink=1|file1=tf_logic_halloween_2014.cpp}} | {{CD|CTFHalloweenFortuneTeller|nolink=1|file1=tf_logic_halloween_2014.cpp}} | ||
{{this is a| | {{this is a|model entity|name=halloween_fortune_teller|game=Team Fortress 2}} It is a giant {{tfwiki|Merasmus}} head that casts spells on players. | ||
{{bug*|When the Fortune Teller casts the Melee Only spell, any player near a wall will be killed.}} | {{bug*|When the Fortune Teller casts the Melee Only spell, any player near a wall will be killed.}} | ||
Latest revision as of 04:31, 19 May 2025


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CTFHalloweenFortuneTeller |
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halloween_fortune_teller
is a model entity available in Team Fortress 2. It is a giant
Merasmus head that casts spells on players.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Todo: Do these designate actual entities? Should they be target_destinations?
Inputs
- EnableFortuneTelling
- Enable Fortune Telling.
- DisableFortuneTelling
- Disable Fortune Telling.
- StartFortuneTelling
- Starts Fortune Telling.
- EndFortuneTelling
- Stops current Fortune Telling.
Outputs
- OnFortuneWarning
- Sent before a fortune will be told.
- OnFortuneTold
- Sent when a fortune is told.
- OnFortuneCurse
- Sent when a fortune curses all players.
- OnFortuneEnd
- Sent when a fortune has ended.