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Fish: Difference between revisions

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(It's fine to keep as own page. It has class hierarchy and categorization and info about not being in fgd which would be just bloat on the func fish pool page)
Tag: Removed redirect
m (Classifying as model entity)
 
Line 2: Line 2:
{{ent not in fgd|nolink=1|because=it can't move or even show a model on its own}}
{{ent not in fgd|nolink=1|because=it can't move or even show a model on its own}}
{{CD|CFish|file1=fish.cpp}}
{{CD|CFish|file1=fish.cpp}}
{{this is a|entity|name=fish}} These are the fish created by {{ent|func_fish_pool}}.
{{this is a|model entity|name=fish}} These are the fish created by {{ent|func_fish_pool}}.
{{warning|<code>Kill</code>ing the fish entity before killing the pool entity crashes the game. The pool entity must be removed first.}}
{{warning|<code>Kill</code>ing the fish entity before killing the pool entity crashes the game. The pool entity must be removed first.}}


== See Also ==
== See Also ==
* {{ent|func_fish_pool}}
* {{ent|func_fish_pool}}

Latest revision as of 04:31, 19 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can't move or even show a model on its own.
C++ Class hierarchy
CFish
CBaseAnimating
CBaseEntity
C++ fish.cpp

fish is a model entity available in all Source Source games. These are the fish created by func_fish_pool.

Warning.pngWarning:Killing the fish entity before killing the pool entity crashes the game. The pool entity must be removed first.

See Also