Source 2/Docs: Difference between revisions
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| {{td|bgcolor=#303030| '''[[{{ROOTPAGENAME}}/Docs/Porting Legacy Content|Porting Legacy Content]]''' |font-size=1.1em}} | | {{td|bgcolor=#303030| '''[[{{ROOTPAGENAME}}/Docs/Porting Legacy Content|Porting Legacy Content]]''' |font-size=1.1em}} | ||
{{td| Tutorial on how to port {{source|1}} content to {{source 2|1 | {{td| Tutorial on how to port {{source|1}} content to {{source 2|1}}}} | ||
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| {{td|bgcolor=#303030| '''[[{{ROOTPAGENAME}}/Docs/Level Design|Level Design]]''' |font-size=1.1em}} | | {{td|bgcolor=#303030| '''[[{{ROOTPAGENAME}}/Docs/Level Design|Level Design]]''' |font-size=1.1em}} | ||
{{td| Learn how to create [[Map_(level_design)|<span style=color:#E1E0DF>levels</span>]] using the {{Hammer5|1 | {{td| Learn how to create [[Map_(level_design)|<span style=color:#E1E0DF>levels</span>]] using the {{Hammer5|1|nt=3}}}} | ||
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Revision as of 14:39, 12 May 2025
Documentation and guides on how to work with the Source 2 engine.
Porting Legacy Content | Tutorial on how to port Source content to Source 2 |
Level Design | Learn how to create levels using the Valve Hammer Editor |
Modeling | Models are the detailed 3D objects that appear in the game world |
Filmmaker | Learn how to make movies using Source 2 Filmmaker |
Official Tools | Official tools made by Valve for their games |
Third-Party Tools | Useful developer tools created by the community |
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