Item healthvial (Half-Life: Source): Difference between revisions

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== Console variables/commands ==
== Console variables/commands ==
{{varcom|start}}
{{varcom|start}}
{{varcom|sk_healthvial|0|[[Float]]|Amount of health to restore. This amount is unaffected by difficulty settings.}}
{{varcom|sk_healthvial|0|[[Float]]|Amount of health to restore. This amount is unaffected by difficulty settings. {{confirm|unused?}} }}
{{varcom|end}}
{{varcom|end}}

Revision as of 13:39, 12 May 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
edit
C++ Class hierarchy
CHealthVial
CHL1Item
CItem
CBaseAnimating
CBaseEntity
C++ hl1_item_healthkit.cpp

Stub

This article or section is a stub. You can help by expanding it.

item_healthvial is a point entity available in Half-Life: Source Half-Life: Source.

Console variables/commands

Cvar/Command Parameters or default value Descriptor Effect
sk_healthvial 0 Float Amount of health to restore. This amount is unaffected by difficulty settings.
Confirm:unused?