Tf weapon slap: Difference between revisions
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{{CD| | {{ent not in fgd|codeonly=1}} | ||
{{this is a|point entity|game=Team Fortress 2|name=tf_weapon_slap}} The entity belonging to the | {{CD|CTFSlap|file1=1}} | ||
{{this is a|point entity|game=Team Fortress 2|name=tf_weapon_slap}} The entity belonging to the {{tfwiki|Hot Hand}} melee weapon, equippable by the {{tfwiki|Pyro}}. When manually spawned with the {{ent|ent_create}} command, it will permanently stay static and do nothing. | |||
This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex [[I/O]]. | This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex [[I/O]]. |
Revision as of 16:45, 10 May 2025

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CTFSlap |
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tf_weapon_slap
is a point entity available in Team Fortress 2. The entity belonging to the
Hot Hand melee weapon, equippable by the
Pyro. When manually spawned with the ent_create command, it will permanently stay static and do nothing.
This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex I/O.