Vis leak: Difference between revisions
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In {{Src2|4}}, since BSP geometry has been replaced with [[Mesh]] geometry, Source 2 maps are no longer required to be sealed off to calculate [[VIS]]. However, failure to seal a map will cause noticeable errors in the VIS data, known as '''vis leaks'''. | In {{Src2|4}}, since BSP geometry has been replaced with [[Mesh]] geometry, Source 2 maps are no longer required to be sealed off to calculate [[VIS]]. However, failure to seal a map will cause noticeable errors in the VIS data, known as '''vis leaks'''. | ||
{{todo|How to spot vis leaks; loading VIS data in {{hammer5}}, etc.}} | |||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:Source 2 Level Design]] | [[Category:Source 2 Level Design]] |