Mat hdr enabled: Difference between revisions

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(Shouldn't this page be called something else then? We have mat_hdr_enable, mat_hdr_level, and mat_hdr_enabled which is for checking if we have HDR lighting.)
(just realized that the value is about HDR level and not HDR enabled. turned into redirect page.)
Tag: New redirect
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#redirect [[Advanced_HDR#Running_a_HDR_map]]
[[File:Source_HDR_comparison.jpg|thumb|right|Comparison between LDR, LDR with Bloom and [[HDR]] ({{code|mat_hdr_level 0/1/2}} respectively).]]
{{this is a|console variable|name=mat_hdr_enabled|engine=Source|since=Source 2007}}
 
This command is used to enable or disable [[HDR]] lighting prior to {{src07|4}}. This command exists, but is not usable in the {{l4dbranch|4}} onward (except in {{p2|4}}, despite no Portal 2 maps being compiled with LDR lighting).
 
If set to 0, disable HDR completely.
 
If set to 1, LDR (SDR) with Bloom is enabled.
 
If set to 2, HDR is enabled.
 
== See also ==
*[[Advanced HDR]]
[[Category:HDR]]

Revision as of 07:03, 30 April 2025