Trigger teleport (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
Note:Yes, these two flags are double-defined in
, and do both their
behavior and their
behavior. This means unexpected results may occur if they are enabled.
SirYodaJedi (talk | contribs) (→Flags) |
SirYodaJedi (talk | contribs) (→Flags) |
||
| Line 15: | Line 15: | ||
==Flags== | ==Flags== | ||
{{fl|1|Monsters|not={{TFC | {{fl|1|Monsters|not={{TFC}}}} | ||
{{fl|1|Players only|only={{dmc}}}} | {{fl|1|Players only|only={{dmc}}}} | ||
{{fl|2|No clients}} | |||
{{fl|2|Silent|only={{dmc}}|Don't play an ambient humming sound when near this entity.}} | {{fl|2|Silent|only={{dmc}}|Don't play an ambient humming sound when near this entity.}} | ||
{{note|Yes, these two flags are double-defined in {{dmc}}, and do both their {{hl1}} behavior ''and'' their {{quake}} behavior. This means unexpected results may occur if they are enabled.}} | |||
{{fl|4|Pushables}} | |||
{{hl1 Appearflags}} | {{hl1 Appearflags}} | ||
[[Category:Half-Life Entities]] | [[Category:Half-Life Entities]] | ||
Revision as of 12:06, 29 April 2025
trigger_teleport is a brush entity available in all
GoldSrc games. This entity teleports entities that touch its volume.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Trigger:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Target Path (netname) <targetname> (not in
) - Target path.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Sound Style (sounds) <choices>
-
- 0 : "No Sound"
- Message (set sound too!) (message) <string>
- Message to be shown.
|
TFButtonCriteria:
TFOperat2:
TFEffects1:
TFEffects2:
TFEffects3:
TFEffects5:
|
Flags
- No clients : [2]
- Pushables : [4]
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.