Point proximity sensor: Difference between revisions
		
		
		
		
		
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 (this is likely what that bug meant)  | 
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{{KV Targetname}}  | {{KV Targetname}}  | ||
{{KV|Target Entity Name|intn=target|target_destination|Name of the entity whose distance will be sensed.  | {{KV|Target Entity Name|intn=target|target_destination|Name of the entity whose distance will be sensed.  | ||
:{{important|Target entity must exist when this entity spawns  | :{{important|Target entity must exist when this entity spawns (can be set later via ''SetTargetEntity'' input).}}  | ||
}}  | }}  | ||
Latest revision as of 09:08, 29 April 2025
| CPointProximitySensor | 
point_proximity_sensor  is a   point entity  available in all 
 Source games. It continuously outputs the distance from itself to a target entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Target Entity Name (target) <targetname>
 - Name of the entity whose distance will be sensed.
 
Important:Target entity must exist when this entity spawns (can be set later via SetTargetEntity input).
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
Flags
- Test the distance as measured along the axis specified by our direction. : [1]
 
Inputs
- SetTargetEntity <targetname> !FGD
 - Sets the target entity and begins output. The targetnames !activator and !caller are accepted.
 
- Toggle
 - Toggle the sensor between enabled and disabled.
 
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
Outputs
- Distance <float>
 - !activator = !caller = this entity
Distance of the target entity away from this entity.