Precaching assets (GoldSrc): Difference between revisions
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Assets ''must'' be precached in order to be loaded, or else they will fail to load. | Assets ''must'' be precached in order to be loaded, or else they will fail to load. | ||
In {{hl|1}}, for example, trying to spawn a NPCs, like [[monster_alien_slave_(GoldSrc)|Alien Slave (Vortigaunt)]] on a level which does not have | In {{hl|1}}, for example, trying to spawn a NPCs, like [[monster_alien_slave_(GoldSrc)|Alien Slave (Vortigaunt)]] on a level which does not have such NPCs, will cause the game to quit to menu. |
Latest revision as of 20:32, 25 April 2025
Assets must be precached in order to be loaded, or else they will fail to load.
In Half-Life, for example, trying to spawn a NPCs, like Alien Slave (Vortigaunt) on a level which does not have such NPCs, will cause the game to quit to menu.