Precaching assets (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) (Created page with "{{tabsBar|main=gs|base=Precaching assets}} {{stub}} Assets ''must'' be precached in order to be loaded, or else they will fail to load.") |
No edit summary |
||
Line 2: | Line 2: | ||
{{stub}} | {{stub}} | ||
Assets ''must'' be precached in order to be loaded, or else they will fail to load. | Assets ''must'' be precached in order to be loaded, or else they will fail to load. | ||
In {{hl|1}}, for example, trying to spawn a NPCs, like [[monster_alien_slave_(GoldSrc)|Alien Slave (Vortigaunt)]] on a level which does not have an NPCs, will cause the game to quit to menu. |
Revision as of 20:32, 25 April 2025
Assets must be precached in order to be loaded, or else they will fail to load.
In Half-Life, for example, trying to spawn a NPCs, like Alien Slave (Vortigaunt) on a level which does not have an NPCs, will cause the game to quit to menu.