Dod capture area: Difference between revisions
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Note:The !activator and !caller for all outputs is identical to !self.
SirYodaJedi (talk | contribs) (→Outputs: all the DoD ents seem to use .FireOutput(this,this).) |
SirYodaJedi (talk | contribs) (→Outputs: more compact this way) |
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==Outputs== | ==Outputs== | ||
{{O|OnAlliesStartCap | {{note|The [[!activator]] and [[!caller]] for all outputs is identical to [[!self]].}} | ||
{{O|OnAlliesBreakCap | {{O|OnAlliesStartCap|Sent when Allies start capture.|}} | ||
{{O|OnAlliesEndCap | {{O|OnAlliesBreakCap|Sent when Allies break capture.|}} | ||
{{O|OnAxisStartCap | {{O|OnAlliesEndCap|Sent when Allies end capture.|}} | ||
{{O|OnAxisBreakCap | {{O|OnAxisStartCap|Sent when Axis start capture.|}} | ||
{{O|OnAxisEndCap | {{O|OnAxisBreakCap|Sent when Axis break capture.|}} | ||
{{O|OnStartCap | {{O|OnAxisEndCap|Sent when Axis end capture.|}} | ||
{{O|OnBreakCap | {{O|OnStartCap|Sent when either team starts capture.|}} | ||
{{O|OnEndCap | {{O|OnBreakCap|Sent when either team break capture.|}} | ||
{{O|OnEndCap|Sent when either team end capture.|}} |
Revision as of 12:48, 24 April 2025
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CAreaCapture |
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dod_capture_area
is a brush entity available in Day of Defeat: Source.
This brush entity represents the area where the player(s) must stand to start capturing the flag.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Can Allies Cap? (area_allies_cancap) <boolean>
- Select if Allies can capture the flag.
- Can Axis Cap? (area_axis_cancap) <boolean>
- Select if Axis can capture the flag.
- Number of Allies to cap (area_allies_numcap) <integer>
- The number of Allies needed to capture the flag.
Bug:Client game crash if you set above 5. The limit is supposed to be 9. [todo tested in ?]
- Number of Axis to cap (area_axis_numcap) <integer>
- The number of Axis needed to capture the flag.
Bug:Client game crash if you set above 5. The limit is supposed to be 9. [todo tested in ?]
- Time to cap (sec) (area_time_to_cap) <integer>
- Time to capture the flag, in seconds.
- Name of the control point this area is linked to (area_cap_point) <targetname>
- Name of the dod_control_point entity this area is linked to.
Inputs
- RoundInit !FGD
- Re-parse the area_allies_numcap, area_allies_numcap, and area_time_to_cap KVs.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs

- OnAlliesStartCap
- Sent when Allies start capture.
- OnAlliesBreakCap
- Sent when Allies break capture.
- OnAlliesEndCap
- Sent when Allies end capture.
- OnAxisStartCap
- Sent when Axis start capture.
- OnAxisBreakCap
- Sent when Axis break capture.
- OnAxisEndCap
- Sent when Axis end capture.
- OnStartCap
- Sent when either team starts capture.
- OnBreakCap
- Sent when either team break capture.
- OnEndCap
- Sent when either team end capture.