Template:I Breakable: Difference between revisions
		
		
		
		
		
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| 1416006136 (talk | contribs)  (add {{lang}}) | m (→top:  Substituted IO templates) | ||
| Line 12: | Line 12: | ||
| <onlyinclude><includeonly><!-- | <onlyinclude><includeonly><!-- | ||
| -->{{minititle|Breakable{{#ifeq:{{{prop|0}}}|0||Prop}}{{#ifeq:{{{brush|0}}}|0||Brush}}}} | -->{{minititle|Breakable{{#ifeq:{{{prop|0}}}|0||Prop}}{{#ifeq:{{{brush|0}}}|0||Brush}}}} | ||
| {{ | {{I|Break|Breaks the breakable.}} | ||
| {{ | {{I|SetHealth|param=integer|Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.}} | ||
| {{ | {{I|AddHealth|param=integer|Adds health to the breakable.}} | ||
| {{ | {{I|RemoveHealth|param=integer|Removes health from the breakable.}}<!-- | ||
| -->{{#ifeq: {{{prop|0}}}|0|| | -->{{#ifeq: {{{prop|0}}}|0|| | ||
| {{ | {{I|physdamagescale|param=float|Sets '''Physics Impact Damage Scale'''. 0 means this feature is disabled for backwards compatibility.}}<!-- | ||
| -->{{#ifeq: {{{nohl2}}}|1||{{ | -->{{#ifeq: {{{nohl2}}}|1||{{I|EnablePhyscannonPickup|Makes the breakable able to picked up by the gravity gun.}} | ||
| {{ | {{I|DisablePhyscannonPickup|Makes the breakable not able to picked up by the gravity gun.}} | ||
| {{ | {{I|EnablePuntSound|since=EP1|Allow this prop from playing its '''Punt Sound''' sound when punted by the gravity gun.}} | ||
| {{ | {{I|DisablePuntSound|since=EP1|Prevent this prop from playing its '''Punt Sound''' sound when punted by the gravity gun.}}}} | ||
| }}<!-- | }}<!-- | ||
| -->{{#ifeq: {{{brush|0}}}|0|| | -->{{#ifeq: {{{brush|0}}}|0|| | ||
| {{ | {{I|SetMass|param=float|Damaging the entity applies physics forces to it.}} | ||
| }}<!-- | }}<!-- | ||
| --></includeonly></onlyinclude> | --></includeonly></onlyinclude> | ||
| [[Category:Input Templates|Breakable]] | [[Category:Input Templates|Breakable]] | ||
Revision as of 12:54, 21 April 2025
- {{{prop|0}}} - If nonzero, shows prop related inputs. See also: {{I BreakableProp}}.
- {{{brush|0}}} - If nonzero, shows brush related inputs. See also: {{I BreakableBrush}}.
- {{{nohl2|0}}} - If nonzero, hides weapon_physcannon related inputs. Only effective with prop=1.
The result when setting both {{{prop}}} and {{{brush}}} to nonzero values is not supposed to be used.
The following is the result with no parameters.
Breakable:
- Break
- Breaks the breakable.
- SetHealth <integer>
- Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
- AddHealth <integer>
- Adds health to the breakable.
- RemoveHealth <integer>
- Removes health from the breakable.