Trigger environmental audio: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		 Warning:
Warning:
		
	
| m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | m (→Inputs:  Substituted IO templates) | ||
| Line 138: | Line 138: | ||
| {{I Parentname}} | {{I Parentname}} | ||
| {{I VBaseTrigger}} | {{I VBaseTrigger}} | ||
| {{ | {{I|ScriptHide|Hide entity by specific python script.}} | ||
| {{ | {{I|ScriptUnhide|Spawn entity by specific python script if it was hided.}} | ||
| == Outputs == | == Outputs == | ||
| {{O VBaseTrigger}} | {{O VBaseTrigger}} | ||
Revision as of 11:25, 21 April 2025
trigger_environmental_audio  is a   brush entity  available in  Vampire: The Masquerade – Bloodlines.
 Vampire: The Masquerade – Bloodlines.
 Warning:
Warning:
- The {{{game}}}parameter is inconsistent with the name defined by the {{Vampire The Masquerade - Bloodlines}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toVampire: The Masquerade – Bloodlines.
 If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
A trigger that creates DSP environmental sound effects in it's volume (in HL2 it was using as part of env_soundscape entity).
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <boolean>
- Don't spawn the entity while the script command didn't sent.[sic]
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
- DSP Room Type (room_type) <choices>
- DSP preset that creates any sound effects like echo, reverb, etc.
- Value - Description - 0 - Normal (Off) - 1 - Generic (Auto) - 2 - Metal Small - 3 - Metal Medium - 4 - Metal Large - 5 - Tunnel Small - 6 - Tunnel Medium - 7 - Tunnel Large - 8 - Chamber Small - 9 - Chamber Medium - 10 - Chamber Large - 11 - Bright Small - 12 - Bright Medium - 13 - Bright Large - 14 - Water 1 - 15 - Water 2 - 16 - Water 3 - 17 - Concrete Small - 18 - Concrete Medium - 19 - Concrete Large - 20 - Big 1 - 21 - Big 2 - 22 - Big 3 - 23 - Cavern Small - 24 - Cavern Medium - 25 - Cavern Large - 26 - Weirdo 1 - 27 - Weirdo 2 - 28 - Weirdo 3 - 102 - ROOM EMPTY SMALL BRIGHT - 103 - ROOM EMPTY HUGE DULL - 104 - ROOM DIFFUSE SMALL BRIGHT - 105 - ROOM DIFFUSE HUGE DULL - 106 - DUCT EMPTY SMALL BRIGHT - 107 - DUCT EMPTY HUGE DULL - 108 - DUCT DIFFUSE SMALL BRIGHT - 109 - DUCT DIFFUSE HUGE DULL - 110 - HALL EMPTY SMALL BRIGHT - 111 - HALL EMPTY HUGE DULL - 112 - HALL DIFFUSE SMALL BRIGHT - 113 - HALL DIFFUSE HUGE DULL - 114 - TUNNEL EMPTY SMALL BRIGHT - 115 - TUNNEL EMPTY HUGE DULL - 116 - TUNNEL DIFFUSE SMALL BRIGHT - 117 - TUNNEL DIFFUSE HUGE DULL - 118 - STREET EMPTY SMALL BRIGHT - 119 - STREET EMPTY HUGE DULL - 120 - STREET DIFFUSE SMALL BRIGHT - 121 - STREET DIFFUSE HUGE DULL - 122 - ALLEY EMPTY SMALL BRIGHT - 123 - ALLEY EMPTY HUGE DULL - 124 - ALLEY DIFFUSE SMALL BRIGHT - 125 - ALLEY DIFFUSE HUGE DULL - 126 - COURTYARD EMPTY SMALL BRIGHT - 127 - COURTYARD EMPTY HUGE DULL - 128 - COURTYARD DIFFUSE SMALL BRIGHT - 129 - COURTYARD DIFFUSE HUGE DULL - 130 - OPENSPACE EMPTY SMALL BRIGHT - 131 - OPENSPACE EMPTY HUGE DULL - 132 - OPENSPACE DIFFUSE SMALL BRIGHT - 133 - OPENSPACE DIFFUSE HUGE DULL - 134 - TUNNEL EMPTY HUGE DULL 
Inputs
Parentname:
- SetParent <string>
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string>
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
- ToggleFlagClient
- Toggle client's ability to use this trigger.
- ToggleFlagNPC
- Toggle NPC's ability to use this trigger.
- EnableFlagClient
- EnableFlagClient.
- EnableFlagNPC
- Enable NPC's ability to use this trigger.
- DisableFlagClient
- Disable client's ability to use this trigger.
- DisableFlagNPC
- Disable NPC's ability to use this trigger.
- ScriptHide
- Hide entity by specific python script.
- ScriptUnhide
- Spawn entity by specific python script if it was hided.
Outputs
- OnStartTouch
- Fired when a valid entity starts touching this trigger. !activator is whatever touches the trigger.
- OnEndTouch
- Fired when a valid entity stops touching this trigger.
 Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid. Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.