Tf point nav interface: Difference between revisions
		
		
		
		
		
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==Inputs==  | ==Inputs==  | ||
{{  | {{I|RecomputeBlockers|Recompute blocks in the nav mesh.  Call this after blockers change state (ie. a door opens or closes).}}  | ||
Revision as of 10:24, 21 April 2025
| CPointNavInterface | 
tf_point_nav_interface  is a   point entity  available in 
 Team Fortress 2.
Entity interface to the TF nav mesh.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- RecomputeBlockers
 - Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).