Hud timer (Vampire: The Masquerade – Bloodlines): Difference between revisions
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== Inputs == | == Inputs == | ||
{{ | {{I|count_time|Set count time value.}} | ||
{{ | {{I|Kill|Removes this entity from the world.}} | ||
{{ | {{I|FadeOutKill|Fades entity during given time and then removes this from world.}} | ||
{{ | {{I|Hide|Hide timer indication.}} | ||
{{ | {{I|Show|Display timer on screen.}} | ||
{{ | {{I|PauseTimer|Pauses timer.}} | ||
{{ | {{I|StartTimer|Start timer.}} | ||
{{ | {{I|ResetTimer|Reset timer to initial state.}} | ||
{{ | {{I|RestartTimer|Restart timer.}} | ||
{{ | {{I|ScriptHide|Hide entity by specific python script.}} | ||
{{ | {{I|ScriptUnhide|Spawn entity by specific python script if it was hided.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnTimerComplete|Fired when countdown complete.}} |
Revision as of 10:59, 21 April 2025
hud_timer
is a point entity available in Vampire: The Masquerade – Bloodlines.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Vampire The Masquerade - Bloodlines}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Vampire: The Masquerade – Bloodlines.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This is an countdown timer that shows on HUD and fires script when complete.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <boolean>
- Don't spawn the entity while the script command didn't sent.[sic]
- Count Time (count_time) <integer>
- Countdowns to script execution.
- Count Type (count_type) <choices>
- Sets the countdown method
Value Description -1 (Default)[Clarify] 0 Type 0[Clarify] 1 Type 1[Clarify]
Inputs
- count_time
- Set count time value.
- Kill
- Removes this entity from the world.
- FadeOutKill
- Fades entity during given time and then removes this from world.
- Hide
- Hide timer indication.
- Show
- Display timer on screen.
- PauseTimer
- Pauses timer.
- StartTimer
- Start timer.
- ResetTimer
- Reset timer to initial state.
- RestartTimer
- Restart timer.
- ScriptHide
- Hide entity by specific python script.
- ScriptUnhide
- Spawn entity by specific python script if it was hided.
Outputs
- OnTimerComplete
- Fired when countdown complete.