Camera cinematic: Difference between revisions
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== Inputs == | == Inputs == | ||
{{ | {{I|StartShot|Starts this camera shot.}} | ||
{{ | {{I|EndShot|Ends this camera shot.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnCameraBegin|Fired when the camera scene starts.}} | ||
{{ | {{O|OnCameraComplete|Fired when the camera scene ends.}} | ||
== Flags == | == Flags == |
Revision as of 08:49, 21 April 2025
camera_cinematic
is a point entity available in Vampire: The Masquerade – Bloodlines.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Vampire The Masquerade - Bloodlines}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Vampire: The Masquerade – Bloodlines.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Used for cineastic camera shots.
Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Hidden (StartHidden) <boolean>
- Don't spawn the entity while the script command didn't sent.[sic]
- Camera Shot Name (shotname) <vcamerashot>
- The name of the CameraShot preset to use. Corresponds to an entry in the vdata/camerashots/<name>.txt file. \nClick arrow button and scroll down if you want to use one of default in-game definitions.
- Point to Player (point_player) <choices>
- Unknown yet...
Value Description 0 Yes 1 No
- Start Entity (startent) <target_destination.>
- The name that other entities refer to this entity by.
- End Entity (endent) <targetname>
- Entity that camera ends moving to.
- Target Entity 1 (target1) <targetname>
- Camera target entity 1.
- Target Entity 2 (target2) <targetname>
- Camera target entity 2.
- Animation Name (animname) <string>
- Unknown yet. Supported by source code but never used in game.
Inputs
- StartShot
- Starts this camera shot.
- EndShot
- Ends this camera shot.
Outputs
- OnCameraBegin
- Fired when the camera scene starts.
- OnCameraComplete
- Fired when the camera scene ends.
Flags
- Flag 1 (unknown yet) : [1]
- Flag 2 (unknown yet) : [2]
- Flag 4 (unknown yet) : [4]