Info spawn manager: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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==Inputs==
==Inputs==
{{IO|ClearCheckPoint|Clears the current checkpoint entity. (Typically not used)}}
{{I|ClearCheckPoint|Clears the current checkpoint entity. (Typically not used)}}
{{IO|MovePlayers|Move all players to the [[!activator]] position. (Often fired by a [[trigger]].)}}
{{I|MovePlayers|Move all players to the [[!activator]] position. (Often fired by a [[trigger]].)}}
; <code>SetCheckPoint <[[string]]></code>
; <code>SetCheckPoint <[[string]]></code>
: Enables the named [[info_player_coop]] as the current checkpoint entity and disables all others.
: Enables the named [[info_player_coop]] as the current checkpoint entity and disables all others.

Revision as of 07:50, 21 April 2025

info_spawn_manager is a point entity available in Synergy Synergy. It manages the player spawn locations.

Entity description

This entity is used to update checkpoints (info_player_coop) as the map progresses, players killed will respawn at the currently active checkpoint if static spawning is enabled (see info_global_settings). Also can regroup players using MovePlayers and TeleportPlayers Inputs.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

ClearCheckPoint
Clears the current checkpoint entity. (Typically not used)
MovePlayers
Move all players to the !activator position. (Often fired by a trigger.)
SetCheckPoint <string>
Enables the named info_player_coop as the current checkpoint entity and disables all others.
TeleportPlayers <string>
Teleport all players immediately to the specified info_teleport_destination entity, regardless of free move area.


Outputs

See also