Func flag alert: Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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== Outputs == | == Outputs == | ||
{{ | {{O|OnTriggeredByTeam1|Sent when RED triggers the alert.}} | ||
{{ | {{O|OnTriggeredByTeam2|Sent when BLUE triggers the alert.}} | ||
{{O Targetname}} | {{O Targetname}} | ||
Revision as of 22:08, 20 April 2025
func_flag_alert is a brush entity available in
Team Fortress 2.
Entity description
Alerts are triggered when an enemy carrying a flag starts touching the area (or any player for an area with no team). Compare with func_flagdetectionzone.
Keyvalues
- Delay between alerts (in seconds) ([todo internal name (i)]) <integer>
- The amount of time between alerts being triggered (per team).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
TeamNum:
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
Outputs
- OnTriggeredByTeam1
- Sent when RED triggers the alert.
- OnTriggeredByTeam2
- Sent when BLUE triggers the alert.