Prop wall breakable: Difference between revisions

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== Inputs ==
== Inputs ==
{{IO|SetUnbreakable|The wall can't be broken.}}
{{I|SetUnbreakable|The wall can't be broken.}}
{{IO|SetBreakable|The wall can be broken.}}
{{I|SetBreakable|The wall can be broken.}}


== Outputs ==
== Outputs ==
{{IO|OnBreak|Fired when the wall changes damage states.}}
{{O|OnBreak|Fired when the wall changes damage states.}}


== See also ==
== See also ==

Revision as of 23:04, 20 April 2025

C++ class hierarchy
CPropBreakableWall
CPropDoorRotatingBreakable
CPropDoorRotating
CBasePropDoor
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_wall_breakable is a point entity available in Left 4 Dead 2 Left 4 Dead 2.

A section of wall that's breakable just like doors are.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Unbreakable : [524288]

Inputs

SetUnbreakable
The wall can't be broken.
SetBreakable
The wall can be broken.

Outputs

OnBreak
Fired when the wall changes damage states.

See also