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Point velocitysensor: Difference between revisions

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(-added class hierarchy, intn, cleanup, see also, mysteriously not in l4d2)
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== Inputs ==
== Inputs ==
{{IO|Enable|Enable the sensor.}}
{{I|Enable|Enable the sensor.}}
{{IO|Disable|Disable the sensor.}}
{{I|Disable|Disable the sensor.}}


== Outputs ==
== Outputs ==
{{IO|Velocity|Fired when the Target's Velocity changes, passing the new velocity. This may be a negative number.|param=float}}
{{O|Velocity|Fired when the Target's Velocity changes, passing the new velocity. This may be a negative number.|param=float}}


== See Also ==
== See Also ==
* {{ent|point_angularvelocitysensor}}
* {{ent|point_angularvelocitysensor}}

Latest revision as of 23:03, 20 April 2025

C++ Class hierarchy
CPointVelocitySensor
CPointEntity
CBaseEntity
C++ PointAngularVelocitySensor.cpp

point_velocitysensor is a point entity available in all Source Source games except Left 4 Dead 2 Left 4 Dead 2. It detects and outputs an entity's velocity.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Target Entity Name (target) <targetname>
Name of the entity whose velocity will be sensed.
Measurement Axis (axis) <vector>
Defines a vector originating from the entity. If the measured entity moves at speed x in exactly this direction, the point_velocitysensor will output x in it's Velocity output. The magnitude of this vector is irrelevant to the calculation.
Start Enabled (enabled) <boolean>
Whether or not to start enabled and active.

Inputs

Enable
Enable the sensor.
Disable
Disable the sensor.

Outputs

Velocity <floatRedirectOutput/float>
Fired when the Target's Velocity changes, passing the new velocity. This may be a negative number.

See Also