Point velocitysensor: Difference between revisions
Jump to navigation
Jump to search
(-added class hierarchy, intn, cleanup, see also, mysteriously not in l4d2) |
m (Substituted IO templates) |
||
Line 9: | Line 9: | ||
== Inputs == | == Inputs == | ||
{{ | {{I|Enable|Enable the sensor.}} | ||
{{ | {{I|Disable|Disable the sensor.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|Velocity|Fired when the Target's Velocity changes, passing the new velocity. This may be a negative number.|param=float}} | ||
== See Also == | == See Also == | ||
* {{ent|point_angularvelocitysensor}} | * {{ent|point_angularvelocitysensor}} |
Latest revision as of 23:03, 20 April 2025
![]() |
---|
CPointVelocitySensor |
![]() |
point_velocitysensor
is a point entity available in all Source games except
Left 4 Dead 2. It detects and outputs an entity's velocity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Entity Name (target) <targetname>
- Name of the entity whose velocity will be sensed.
- Measurement Axis (axis) <vector>
- Defines a vector originating from the entity. If the measured entity moves at speed x in exactly this direction, the point_velocitysensor will output x in it's Velocity output. The magnitude of this vector is irrelevant to the calculation.
- Start Enabled (enabled) <boolean>
- Whether or not to start enabled and active.
Inputs
- Enable
- Enable the sensor.
- Disable
- Disable the sensor.
Outputs
- Velocity <float >
- Fired when the Target's Velocity changes, passing the new velocity. This may be a negative number.