Point bugbait: Difference between revisions
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{{I EnableDisable}} | {{I EnableDisable}} | ||
{{ | {{I|Toggle|Toggle this entity.}} | ||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} | ||
{{ | {{O|OnBaited|Fires when bugbait lands within a radius of the sensor {{activator|bugbait thrower}}.}} | ||
==See also== | ==See also== | ||
* {{ent|weapon_bugbait}} - The bugbait weapon. | * {{ent|weapon_bugbait}} - The bugbait weapon. |
Latest revision as of 21:46, 19 April 2025
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CBugBaitSensor |
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point_bugbait
is a point entity available in Half-Life 2 series.
Entity description
This entity detects the usage of Bugbait within a given radius. The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enabled (enabled) <boolean>
- Start Enabled
- Radius (radius) <float>
- Sensor Radius.
Flags
- Do not call antlions to position : [1]
- Don't activate on thrown bugbait splashes : [2]
- Don't activate on squeezed bugbait : [4]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggle this entity.
Outputs
- OnBaited
- Fires when bugbait lands within a radius of the sensor (!activator is the bugbait thrower).
See also
- weapon_bugbait - The bugbait weapon.