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SirYodaJedi (talk | contribs) (Created page with "{{stub}}{{DISPLAYTITLE:elight}} A dynamic light on an MDL. == See also == * dlight * light_dynamic Category:Glossary") |
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{{stub}}{{DISPLAYTITLE:elight}} | {{stub}}{{DISPLAYTITLE:elight}} | ||
A dynamic light on an [[MDL]]. | A dynamic light on an [[MDL]]. | ||
Games such as {{hl1|2}} create temporary elights at an [[$attachment]] on gun models to create muzzle flashes. | |||
In {{Source|2}}, all {{ent|light}} and {{ent|light_spot}} entities cast elights unless a custom VRAD is used. This can cause lighting issues on playermodels and viewmodels when "fake" light sources are used to fix areas that are too dark when lit realistically. | |||
{{todo|elights in code}} | |||
== See also == | == See also == | ||
* [[dlight]] | * [[dlight]], the equivalent for brushes | ||
* [[light_dynamic]] | * [[light_dynamic]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 11:00, 16 April 2025
A dynamic light on an MDL.
Games such as Half-Life create temporary elights at an $attachment on gun models to create muzzle flashes.
In Source, all light and light_spot entities cast elights unless a custom VRAD is used. This can cause lighting issues on playermodels and viewmodels when "fake" light sources are used to fix areas that are too dark when lit realistically.
Todo: elights in code
See also
- dlight, the equivalent for brushes
- light_dynamic