Talk:QC: Difference between revisions
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Something I've never figured out - is the Valve .QC in any way related to the Quake C programming and scripting language? It's many, many years since I messed around with the latter, admittedly... —'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 12:36, 21 Mar 2006 (PST) | Something I've never figured out - is the Valve .QC in any way related to the Quake C programming and scripting language? It's many, many years since I messed around with the latter, admittedly... —'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 12:36, 21 Mar 2006 (PST) | ||
:I believe so. Didn't Goldsorce have elements of Q1 and Q2 in it? The old studiomdl.exe even had support for LBM and other Quake texture formats. I guess its an extension that just stuck around... --[[User:Wunderboy|Wunderboy]] 13:44, 21 Mar 2006 (PST) | :I believe so. Didn't Goldsorce have elements of Q1 and Q2 in it? The old studiomdl.exe even had support for LBM and other Quake texture formats. I guess its an extension that just stuck around... --[[User:Wunderboy|Wunderboy]] 13:44, 21 Mar 2006 (PST) | ||
::Quoting from Modeling and Animating for Half-Life(HL1 SDK) - "Next, a control script which will direct the final model generation program is written. This is also a text file, known as a QC file because it evolved from the old Quake engine QuakeC scripting system." --[[User:N-neko|n-neko]] 20:39, 9 Nov 2006 (PST) |
Revision as of 21:39, 9 November 2006
Something I've never figured out - is the Valve .QC in any way related to the Quake C programming and scripting language? It's many, many years since I messed around with the latter, admittedly... —Cargo Cult (info, talk) 12:36, 21 Mar 2006 (PST)
- I believe so. Didn't Goldsorce have elements of Q1 and Q2 in it? The old studiomdl.exe even had support for LBM and other Quake texture formats. I guess its an extension that just stuck around... --Wunderboy 13:44, 21 Mar 2006 (PST)
- Quoting from Modeling and Animating for Half-Life(HL1 SDK) - "Next, a control script which will direct the final model generation program is written. This is also a text file, known as a QC file because it evolved from the old Quake engine QuakeC scripting system." --n-neko 20:39, 9 Nov 2006 (PST)